night-laughs

night-laughs t1_jeehukp wrote

Because people desire drama and feed off of it. Its not exciting if a game is just ok, or good.

But if a game is a “masterpiece” theres hype and excitement about it. If a game is deemed a complete trash, there’s hype about trashing the game.

In short, people seek fun and it doesn’t matter from which side of the spectrum they get their dopamine from, as long as its one of the two extremes.

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night-laughs t1_j9y4zw4 wrote

I wouldnt say its only about sad or happy.

Major keys have an open sound, while minors have a conclusive sound that sounds, for the lack of better words, like an ending. Minor sounds more final and hammered down as a “conclusion”.

When i hear a minor key, i hear “final judgement”, the end, finality.

With majors i hear opportunity, opening, beginning, they sound like a beginning of something because it gives you an urge to keep adding more tones and notes on top of a major key, to keep going.

And many times we associate finality and the end with sadness, and opportunity and beginnings with “new good things to come” so to speak.

Similar to lets say spring and autumn. Spring is the beginning, the bloom, life sprouting, which to me, fits with major chords. And autumn is death, the end, depression, conclusion, which fits with minors.

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night-laughs t1_j2f2o7q wrote

Witcher. Rdr2 had a decent story, but for me it wasn’t anything like people say groundbreaking or crazy.

Witcher 3 has a very rich story which has very little left unexplained, only the ending is a bit confusing, but the rest is great.

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