Theamazing-rando

Theamazing-rando t1_j5rq2ex wrote

The important thing is that you already disclosed your prior substance abuse problem to your clinician, who then came up with a treatment plan, which included the risk that you may abuse the meds, keeping you on a low dose. Impulse control is a significant ADHD trait, where self medicating and an inability to set or keep to moderate limits are a real destructive force. What I mean is that you can allow yourself a bit of room to understand that you abusing your meds is as much a symptom of your neurodiverse impulsivity, as anything else, and one of the main reason to take the meds in the first place is to help reduce these symptoms.

One of the big issues with stimulant medications and ADHD, is that if the dose isn't strong enough, it has no helpful effect and so while starting you off small is one way to tackle the risk, if it's not strong enough to help with your symptoms, then you're going to feel the symptoms and there's a real risk of that inpulsivity to take more to increase the effect being present. This doesn't diminish your responsibility to being safe with your own medication but there needs to also be an empathetic reaction to it too, and a drive to help you reach the right place and support.

On a personal note, it can be easy to want to chase a euphoric feeling the meds give you, when you first start taking them and plenty of people feel that way, then question the efficacy of the meds when it doesn't, so don't blame yourself so much for that aspect. Short acting meds may be worse for this as they aren't going to cover remotely the time you need them to and keeping on top of medication timing's is remotely easy when you only have to take one long acting, rather than juggle multiple.

17

Theamazing-rando t1_j46edp8 wrote

This is a problematic quote from Edison for many reasons; the most pertinent would be his foray into X-rays. The man had no idea what he was doing, thought it sounded interesting to play with, and caused his assistant to die a horribly painful death through radiation exposure!

Before all the "Edison stole this or that patent", which may hold some truth, the dude not only had no formal education at all, but he still managed to patent over 1000 inventions! He was a legit inventor!

10

Theamazing-rando t1_j2b8mby wrote

The Dollop podcast on George Lazenby is a hoot! The studio were absolutely terrible to the guy, they wanted him to emulate Connery but at a fraction of the cost, so made him do all his own stunts, then refused to give him any direction at all, despite him not actually being an actor. They only had him contracted for a single film, which became a smash hit but George had become a full on hippy and refused to go along with the aesthetic, so they wouldn't let him promote it, which became a big thing when they then tried to get him to sign on for a multi film deal, with loads of conditions he wasn't happy with.

In the end, it was a combination of poor management advice (on the longevity of Bond) and his not wanting to stop being a free full bearded hippy for x number of years, then we'd likely never have had Moore as a bond. George sounds like a good dude and the most unique Bond

3

Theamazing-rando t1_iuf723v wrote

The real issue with great novels to games is in the inherent ludonarrative dissonance that's created between the two formats.

You'd need to take the tightly formed and heavily point of viewed linear narrative of a novel and introduce gameplay mechanics, which ultimately hold their own narrative experience that often work counter to the story, all the while expecting it to hold remotely the same weight as the novel it comes from.

Imagine Catcher in the Rye, only you play Holden Caulfield and you have to walk into the Lavander Room, find a table, press X to sit, pull up a mini menu where you can order a Scoth and Soda only for a quick time event about your age to pop up! Sounds like a Quantic Dream game I guess 🤣

That's not to say that some books can't work in a game format, like The Witcher, but these books have a significant amount of world building that can reduce and accommodate the gameplays effect on the overall narrative pace.

Honestly, I'd say that the tighter the novel, the harder it would be to make into a game, without totally spinning off into the world the narrative inhabits, which isn't really the same thing.

7