S-Vagus

S-Vagus t1_jc4t5lz wrote

Gonna be honest I dunno. I've known women with some abnormally large breasts and those don't look like your normal inflated balloon type surgery deals.

Thank fuck dicks and vaginas don't come in such a terrifying range of shapes and sizes because then finding the one may as well be key and lock.

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S-Vagus t1_j23m90r wrote

So you mean you let stupid people trick you often and lament it? I'm unsure of how language weaponry shared is somehow a weaker language.

How powerful are my words allowed to be, and what direction should we go? Should I be greedy for your approval or attention, or am I simply a willing chaos-seed?

I am just a moment after all, whether presented, performed, or received.

I'd rather the moment be a forge all share rather than some ultimately horrible moment of mockery or misery or misfortune.

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S-Vagus t1_j220jpp wrote

And what mind would be worth stealing? What then would I communicate to myself if I only saw others as a servant to my language or storytelling? At most the game would be a sort of "turn-based mind-stealing cooperative experience" AKA a conversation.

Now that there is no need to thieve we can rise to our purpose without greed or from chaos-seed.

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S-Vagus t1_j1h9q9y wrote

I would say that games are an exercise in player patience interacting with a dynamic storytelling structure and friendly system. Why a player chooses to perform an action/interaction has to be as accessible as possible and can only be made accessible through the game ruleset and mechanics. Why and how the future continues to unpack the value of sharing an experience through imaginative worlds, relatable characters, all through the mechanics of accessibility, experimentation, and exploration, rather depends on our ability to be patient with each other as people first.

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A game is, at heart, purely an intelligent mind that has identified rules that enable a positive experience for a given region/event/scenario/narrative. How effectively those rules are communicated and how 'fun' playing by those rules are, is the exercise for the content creators.

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How one promotes worthy game content and worthy gaming experiences before weaving all those components together... kind of becomes a marketing/advertising concern. Ultimately though as long as humans continue to be positive experience enablers then the future is bright af.

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S-Vagus t1_iyzixkc wrote

Machines become more helpful to humans than other humans are to other humans!

Humanity manufacturing itself out of having to interact with other humans ever again.

What a time to be alive!

Vagus Core AGI: Story, Oracle, Querent

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