Dakar-A
Dakar-A t1_j2slkt7 wrote
Reply to comment by foxtrotfire in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Yep lmao! Those, and various other psychological or design tricks to manipulate people into doing or not doing something the company/product/designer wants are called "dark patterns".
Dakar-A t1_j2sdlpp wrote
Reply to comment by LegendOfVinnyT in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Touch/clickability is a concern! The general rule I've heard is that you want at minimum a 1 cm by 1 cm square target for anything you want users to touch on a mobile interface.
Dakar-A t1_j2sdd2r wrote
Reply to comment by redabishai in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Doubtful. It's also chunks of information, not just pure units- you remember 695 432 0118 better than if I had asked you to recall 6, 9, 5, 4, 3, 2, 0, 1, 1, and 8.
Or if I asked you to remember "may boat horse" versus "a a b e h m o o r s t y"
Dakar-A t1_j2scz8k wrote
Reply to comment by kepler1 in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Yeah, hilarious that in being a UX site it's committing essentially the cardinal sin of UX.
Also a matter of knowing your users, and designing for the human- I imagine the desired audience of the site are UX professionals and people with an interest in UX, but it's presented like marketing copy for C suite folks.
But maybe that's the target audience, in which case I'd say it's successful. Would be curious to see an interview with the creator.
Dakar-A t1_j2scig5 wrote
Reply to The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
This is a lot better than the last time it was posted. I still have some gripes with how many of them are presented as "laws", but many important UX concepts here.
Dakar-A OP t1_iqqwmeh wrote
Reply to comment by WhileHereWhyNot in TIL Fayetteville AR is named for Fayetteville TN, which is in turn named for Fayetteville NC by Dakar-A
Good point lol!
Dakar-A OP t1_iqonwiw wrote
Reply to comment by JetPunk in TIL Fayetteville AR is named for Fayetteville TN, which is in turn named for Fayetteville NC by Dakar-A
That's a great fun fact!
Dakar-A OP t1_iqo8hcl wrote
Reply to TIL Fayetteville AR is named for Fayetteville TN, which is in turn named for Fayetteville NC by Dakar-A
Fayetteville AR: "County commissioners chose the name Fayetteville because 2 of the commissioners, James Buchanan and John Wooddy, hailed from Fayetteville, Tennessee."
Fayetteville TN: "The city was named for Fayetteville, North Carolina, where some of its earliest residents had lived before moving to Tennessee."
And Fayetteville NC is named for the Marquis de Lafayette from the revolutionary war.
There are two other Fayettevilles, in WV and GA, but both of those are named for the Marquis as well.
Dakar-A t1_j2smem1 wrote
Reply to comment by LegendOfVinnyT in The Laws of UX - beautiful website explaining 21 rules for effective UX design by Quackerooney
Yes, that's generally how things shake out. This one seems like a personal project more than anything, but in my experience it's a miracle if you can convince a company that having separate mobile and desktop interfaces is advisable, much less getting buy-in for a fully scaling interface that adapts to screen size.
It's also difficult because outside of fully regular gridded interfaces (which, in all fairness, this site is), there are diminishing returns once you hit desktop size. And user flows can be interrupted or the false bottom effect (where there is content beyond the bottom of the screen, but the user doesn't realize it's there because what they can see cleanly cuts off at the bottom of the screen) can come into play if an interface is designed to scale with screen size.