Cyan-Eyed452

Cyan-Eyed452 t1_ixx21j5 wrote

I imagine this sort of thing will need lots of manual work done to it to make it play nicely with anything that uses 3D assets.

Games and VR, training, pre-rendered CGI etc etc.

I've been a 3D artist for the last 5 years (in e-learning and training, using VR and AR specifically) and I just can't see this being able to spit out something useable without needing significant modifications. I hate to think the mess of geometry and polycounts this thing will spit out.

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Cyan-Eyed452 t1_irqnsqn wrote

>My dad is still using a 6s plus, my mom an iphone xr. They won’t upgrade for YEARS.

So you've outlined that not only have apple been a nuisance with their proprietary hardware up until now, it will continue to be a nuisance even after they introduce USB-C.

Perhaps they should have stuck with a standard from the start like every other manufacturer.

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